Schwalb, Matthew Sernett, Bill Slavicsek, Rodney Thompson, Chris Tulach, Steve Winter, Arthur Wright, Chris Young For more Dungeons & Dragons articles, adventures, and information, visit com/dndĬhris Youngs Jon Schindehette Chris Sims Bart Carroll, Steve Winter Keven Smith, Yasuyo DunnettĬontributing Authors Logon Bonner, Arnie Frank, Rob Heinsoo, Ari Marmell, Shelly Mazzanoble, Mike Mearls, Jeff Morgenroth, Mike Resnick, Peter Schaefer, Robert J. No portion of this work may be reproduced in any form without written permission. Any similarity to actual people, organizations, places, or events is purely coincidental. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast, Inc. This material is protected under the copyright laws of the United States of America.
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Learn more about how to get involved!īill discusses more of the changes in store for D&D in 2009.ĭungeons & Dragons, D&D, Forgotten Realms, Eberron, Dungeon, Dragon, d20, d20 System, Wizards of the Coast, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast, Inc., in the U.S.A. Schwalb This thieves’ guild out of Fallcrest is on the upswing, and being a member has its perks. Guilds & Groups: The Honest Few By Robert J. The D&D “Player-in-Chief ” shares more of her wisdom and insight.ġ10 D&D Alumni By Bart Carroll and Steve Winterīy Matthew Sernett New magic items for defenders of all stripes.īy Erik Scott de Bie and Eytan Bernstein New options for members of the Champions of Order, a society devoted to the Realms god of justice.Ĭhannel Divinit y: Melor a By Matthew Sernett New magic items for worshipers of Melora.Ī look back at the D&D game through the past editions. Michele and Bill reminisce on Planescape as they discuss Sigil’s inclusion in Dungeon Master’s Guide 2. Winning R aces: Tieflings By Mike Mearls The secrets of Bael Turath are revealed, in the form of new feats for tief lings of all kinds. Power Pl ay: Martial Power By Ari Marmell New powers for all the martial classes focused on the use of skills.īy Logan Bonner New options for half ling wanderers. Schwalb Learn the secrets to building and playing one of the game’s most complex and fascinating leader classes.Ĭl ass Acts: Invoker By Ari Marmell New options for invokers, focused on tapping the power of a long-dead deity. Warrior Forge Artificer By Rodney Thompson A new build for the artificer class is here! This is the first new build for the artificer since the release of the Eberron Player’s Guide. Sorcerer Essentials By Rob Heinsoo First unleashed in Player’s Handbook 2, get an inside look at building and playing a sorcerer, along with loads of new game support for the class. Performing the Pact By Jeff Morgenroth and Arnie Frank What if your warlock’s pact patron is more than just an afterthought on your character sheet? What if your warlock actually knew the name and goals of the entity who gave him or her this arcane power? Learn about these consequences, and several sample patrons, here!Ĭl ass Acts: Wizard By Mike Mearls New fey-themed powers for your wizard.Ĭl ass Acts: Rogue By Mike Mearls New powers for your duelist rogue.Ĭl ass Acts: Pal adins By Arthur Wright New options for paladins of the darker powers. The Foundling By Mike Resnick Fiction returns to Dragon, with a short story by the Hugo- and Nebula-award winning author! Schwab The monk is complete, and now D&D Insiders can get an exclusive look at the results of all the playtest feedback we’ve received since the class was first showcased last spring. Pl ayer’s Handbook 3 Debut: The Monk By Rob Heinsoo, Mike Mearls and Robert J. A D ungeons & D rag ons ® Roleplaying Ga me Supplement